Software Engineer - SyncSketch
Company: Unity Software
Location: Campbell
Posted on: March 25, 2026
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Job Description:
At SyncSketch, we help creative teams collaborate faster and
more clearly through real-time visual feedback. Our cloud-based
review platform enables artists, directors, and production teams to
draw directly on images, videos, and 3D content, making iteration
intuitive and immediate. Used across games, film, animation, and
design, SyncSketch streamlines review cycles, improves
communication, and keeps feedback connected to the work itself. At
our core, we’re focused on clarity, collaboration, and empowering
creative teams to move from idea to final with confidence. We are
looking for a Software Engineer with a strong focus on Frontend
Engineering, who thrives in a small, fast-moving team environment,
comfortable wearing multiple hats and working across the stack when
needed. As a key member of the team, your role will include
supporting on designing and developing highly responsive,
collaborative web interfaces, shaping real-time drawing and media
review features, and ensuring performance, reliability, and
scalability across the app. A genuine passion for film, television,
games, and animation is essential. What youll be doing • Maintain
and expand an image / video / 3d-model viewer with annotation and
sketching capabilities. • Implement and maintain robust file
management and review systems to ensure reliable, efficient,
user-friendly workflows. • Develop canvas based drawing tools
(Canvas API, Pixi.js). • Support 3D model viewing features
(Three.js, A-Frame, Sketchfab integration). • Assist in the
implementation of real-time solutions for concurrent user sessions
and state synchronization (WebSockets, Socket.io, Django Channels).
• Build reusable UI components in a defined component-based
architecture utilizing Storybook, snapshot testing, and clear
documentation. • Maintain existing Vuex and Pinia state management
systems while contributing to the incremental migration of modules
from Vuex to Pinia. • Ensure components have proper accessibility
(ARIA) and keyboard navigation support. • Write unit tests (Jest
Testing Library). • Create E2E tests (Cypress, Playwright). •
Contribute to front-end performance tuning, including Webpack
configuration and bundle size optimization. • Implement lazy
loading and code splitting strategies. • Profile and improve
rendering performance for media-heavy views. What were looking for
• Experience with Vue.js (preferably with Vue 2, Option and
Composition API experience). • Solid understanding of
JavaScript/ES6 and modern web APIs. • Experience with state
management patterns (Vuex and/or Pinia). • Proficiency with
implementation of real-time communication technologies using
WebSockets and Node.js (familiarity with Socket.io / Django
Channels). • Canvas/WebGL experience (2D drawing, annotations). •
Experience with Element UI or similar component libraries •
Familiarity and practical experience with CSS/SCSS and
utility-first CSS frameworks (e.g., Tailwind CSS). • Experience
with component-based architecture and contributing to design
systems. • Familiarity with REST APIs and async data fetching
(Axios). • Testing experience with Jest, Testing Library, or
similar frameworks. • Version control with Git and familiarity with
CI/CD workflows. • Understanding of Webpack configuration and
module bundling concepts. • Experience with Storybook or similar
component development tools. • Knowledge of responsive design and
cross-browser compatibility. • Understanding of basic accessibility
(WCAG) best practices. • Familiarity with linting tools (ESLint,
Stylelint, Prettier/Biome). You might also have • Experience with
Python and Django • Familiarity with ag-Grid for complex data
tables. • Experience integrating with external APIs (Jira,
ShotGrid/Shotgun, Sketchfab). • Experience integrating production
tools like ShotGrid, Maya 3D, and Unity Engine. • Experience with
Sentry for error tracking. • Animation experience (CSS transitions,
motion libraries). • Experience with FFmpeg, media codecs, image
processing, and 3D asset workflows. • Experience in B2B SaaS or
enterprise software environments. • Background in film, game, VFX,
animation, or creative industries (domain knowledge) • Knowledge of
live video streaming, media delivery, and low-latency systems.
Additional information • Relocation support is not available for
this position • Work visa/immigration sponsorship is not available
for this position Benefits At Unity, we want our team members to
thrive. We offer a wide range of benefits designed to support
well-being and work-life balance. Please note: Benefits
eligibility, specific offerings, and coverage vary based on the
country and employment status. While specific benefits vary, here
are some of the ways we strive to take care of our eligible team
members globally: Comprehensive health, life, and disability
insurance | Commute subsidy | Employee stock ownership |
Competitive retirement/pension plans | Generous vacation and
personal days | Support for new parents through leave and
family-care programs | Office food snacks | Mental Health and
Wellbeing programs and support | Employee Resource Groups | Global
Employee Assistance Program | Training and development programs |
Volunteering and donation matching program
Keywords: Unity Software, Rancho Cordova , Software Engineer - SyncSketch, IT / Software / Systems , Campbell, California