Associate Creative Director, 3D Visual Merchandising
Company: Apple
Location: Cupertino
Posted on: March 6, 2026
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Job Description:
Marcom is the creatively-led global team that oversees Apple’s
consumer facing marketing. We ensure the flawless development and
execution of world-class communications across all medias and
platforms. Every day, hundreds of millions of Apple customers
around the world interact with our products. We drive the strategy
and creative work that provide both new and existing customers with
simple, engaging and inspiring marketing experiences. Apple’s
3D/Visual Merchandising (3DVM) team manages the development of
physical deliverables in support of the Marcom group’s initiatives
and creative intent. Our responsibilities include developing and
deploying complex visual merchandising experiences, installations,
fixtures, furniture, and design solutions for the company’s
worldwide retail and channel partners. The 3DVM team collaborates
with a wide range of cross functional partners, including ID,
Product Marketing, Sales and Channel Operations and works closely
with internal teams such as Interactive, Design and Strategy.
Description As the Associate Creative Director for the 3DVM Channel
team, you will lead a multi-disciplinary group of designers focused
on creating innovative and inspiring retail experiences and guide
the design development of the physical store environments, fixtures
and product presentation tools in Apple’s Channel programs.
Responsibilities Develop concepts and designs, through an iterative
process, to meet objectives on projects that span between physical
fixture, spatial and experience design. Translate briefs into
clear, actionable work aligned with project timelines. Partner with
ACDs of Visual Merchandising and Store Planning to design with a
focus on the full customer journey and ensure all touchpoints
enhance the overall experience. Collaborate closely with internal
Marcom cross-functional partners, including Channel XF, 2D design
and Interactive teams, as well as external partners including
Channel Sales and Operations, Engineering, Industrial Design and
Product Marketing. Regularly present work to Creative Director,
incorporating feedback and ensuring alignment with broader
initiatives. Participate in meetings with senior leadership and
present design intent to cross-functional partners effectively.
Minimum Qualifications 10 years of experience in retail design
and/or related experience, with 3 years experience managing small
teams A portfolio of work demonstrating a thorough understanding of
retail and in-store experience design and clear examples of work in
context across a range of spatial experiences Proficiency in 3D
modeling and visualization software on Mac OS platforms (Rhino,
Cinema 4D and/or Keyshot preferred) and Adobe Creative Suite
Knowledgeable in manufacturing and prototyping process and general
construction and engineering principles Degree or equivalent
experience Architecture, Interior Architecture, Experience Design,
Industrial Design or related field Preferred Qualifications
Excellent design skills accompanied by the ability to guide,
evaluate and, if necessary, redirect creative development.
Experience leading the development of large scale retail
initiatives and managing the lifecycle of retail store concepts
Skilled in systematic thinking, able to shift fluidly from
high-level strategy to focused attention to detail Ability to lead
junior creative staff members, vendors and freelancers providing
guidance and mentorship Demonstrated ability to proactively build
rapport, credibility and influence to drive results throughout a
matrix organization Excellent written and verbal communication
skills and the ability to effectively communicate design ideas and
present work to Creative Director and executive leadership Highly
organized and efficient; adept at time management and able to meet
tight deadlines Pay & Benefits At Apple, base pay is one part of
our total compensation package and is determined within a range.
This provides the opportunity to progress as you grow and develop
within a role. The base pay range for this role is between $191,400
and $288,000, and your base pay will depend on your skills,
qualifications, experience, and location. Apple employees also have
the opportunity to become an Apple shareholder through
participation in Apple’s discretionary employee stock programs.
Apple employees are eligible for discretionary restricted stock
unit awards, and can purchase Apple stock at a discount if
voluntarily participating in Apple’s Employee Stock Purchase Plan.
You’ll also receive benefits including: Comprehensive medical and
dental coverage, retirement benefits, a range of discounted
products and free services, and for formal education related to
advancing your career at Apple, reimbursement for certain
educational expenses — including tuition. Additionally, this role
might be eligible for discretionary bonuses or commission payments
as well as relocation. Learn more about Apple Benefits. Note: Apple
benefit, compensation and employee stock programs are subject to
eligibility requirements and other terms of the applicable plan or
program.
Keywords: Apple, Rancho Cordova , Associate Creative Director, 3D Visual Merchandising, Engineering , Cupertino, California